AoeStats
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MegaRandom

510928427Analyzed
2v2 RM · 12h ago on Oct 3, 2026· 50m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1091
+14
🇺🇸 Japanese · United States
1090
+14
🇲🇽 Teutons · Mexico
1048
-15
🇲🇽 Khitans · Mexico
1026
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,169 9:42 22:16 40:00 ⚔ Scout Rush
43 2,141 9:28 20:48 41:47 ⚔ M@A Rush
40 2,016 11:31 22:07 41:57 ⚔ Archer Rush
37 1,864 10:21 20:33 42:06

Resources

Player Food Wood Gold Stone Spent Collected
17,075 16,176 8,395 2,975 44,621 53,883
15,500 12,607 10,135 1,650 39,892 42,954
14,870 12,381 9,000 2,840 39,091 43,367
12,765 7,790 5,445 3,260 29,260 30,985
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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