AoeStats
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Arabia

510922471Analyzed
2v2 RM · 13h ago on Oct 3, 2026· 42m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
1036
+17
🇦🇷 Bulgarians · Argentina
1016
+18
🇲🇽 Teutons · Mexico
1066
-18
🇲🇽 Byzantines · Mexico
1043
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 2,171 10:44 15:21 — ⛏ Fast Castle
39 1,671 10:26 20:56 — ⚔ Scout Rush
35 1,480 10:34 21:56 — ⚔ Archer Rush
27 1,154 10:04 20:06 — ⚔ Drush FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
12,530 7,394 5,915 1,075 26,914 29,989
9,140 8,305 2,185 1,740 21,370 22,937
9,855 3,625 3,940 1,450 18,870 23,616
7,225 4,511 5,045 750 17,531 19,649
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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