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African Clearing

510893808Analyzed
4v4 RM · 18h ago on Oct 3, 2026· 69m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Celts · Brazil
1132
+15
🇧🇷 Persians · Brazil
1091
+17
🇧🇷 Franks · Brazil
1045
+18
🇧🇷 Japanese · Brazil
998
+20
🇨🇱 Mongols · Chile
1226
-23
🇻🇪 Byzantines · Venezuela
1095
-17
🇲🇽 Teutons · Mexico
1063
-16
🇨🇱 Vietnamese · Chile
1017
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,766 13:04 16:39 34:49 ⛏ Fast Castle
36 2,495 14:49 24:58 47:42 ⚔ Archer Rush
32 2,240 12:38 18:54 39:39 ⛏ Fast Castle
27 1,900 12:37 18:36 41:03 ⛏ Fast Castle
26 1,809 15:34 23:30 —
24 1,634 14:27 19:34 36:27 ⛏ Fast Castle
21 1,445 17:06 25:23 38:50 ⚔ Scout Rush
18 1,220 14:00 18:00 36:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,130 34,150 9,380 2,600 84,260 107,238
29,685 27,840 21,895 3,100 82,520 89,182
32,555 20,355 25,910 3,000 81,820 125,311
25,625 35,056 17,030 3,430 81,141 85,163
32,300 32,745 4,525 2,350 71,920 78,105
26,390 13,680 14,245 3,750 58,065 74,241
19,150 20,640 12,960 3,405 56,155 75,076
19,355 8,427 7,190 3,875 38,847 39,059
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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