AoeStats
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Arena

510886992Analyzed
4v4 RM · 16h ago on Oct 3, 2026· 47m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Huns · Spain
1095
+14
🇺🇸 Wu · United States
1086
+14
🇺🇸 Mongols · United States
996
+18
🇹🇷 Malay · Türkiye
996
+18
🇻🇪 Italians · Venezuela
1114
-19
🇲🇽 Teutons · Mexico
1081
-18
🇨🇱 Franks · Chile
1033
-16
🇨🇴 Bohemians · Colombia
929
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 1,792 10:37 14:25 28:12 ⛏ Fast Castle
32 1,554 10:57 15:52 29:04 ⛏ Fast Castle
29 1,410 10:56 15:03 31:56 ⛏ Fast Castle
26 1,267 10:38 16:14 30:52 ⛏ Fast Castle
23 1,092 11:09 16:42 33:41 ⛏ Fast Castle
22 1,032 10:28 16:57 31:50 ⛏ Fast Castle
18 839 9:41 17:01 32:41 ⛏ Fast Castle
11 540 12:23 20:11 31:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,495 10,780 18,295 5,400 63,970 74,209
23,955 17,405 11,765 1,500 54,625 70,256
24,725 12,540 12,860 555 50,680 52,886
19,545 18,130 7,795 2,290 47,760 50,629
25,065 11,665 8,385 2,275 47,390 52,697
14,795 14,270 9,665 2,150 40,880 46,477
12,325 14,543 5,790 1,730 34,388 55,082
13,365 8,915 5,165 955 28,400 28,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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