AoeStats
← Kracih

MegaRandom

507844753Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 58m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Magyars · Costa Rica
1087
+13
🇷🇺 Jurchens · Russia
1030
+15
🇺🇸 Persians · United States
1010
+16
🇬🇧 Persians · United Kingdom
967
+17
🇷🇺 Persians · Russia
1040
-17
🇬🇧 Franks · United Kingdom
1006
-15
🇺🇸 Tatars · United States
990
-15
🇨🇴 Mongols · Colombia
987
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,577 10:16 21:25 41:32 ⚔ Scout Rush
27 1,548 11:43 15:18 — ⛏ Fast Castle
22 1,293 12:20 17:18 44:22 ⛏ Fast Castle
15 880 11:43 17:34 38:12 ⛏ Fast Castle
15 873 11:37 18:36 39:55 ⛏ Fast Castle
14 830 12:07 15:51 32:26 ⛏ Fast Castle
14 805 14:56 21:53 30:21 ⛏ Fast Castle
12 679 11:59 20:58 34:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,895 14,935 18,490 4,850 82,170 84,862
23,425 19,475 15,780 3,455 62,135 65,382
29,640 10,253 6,715 4,870 51,478 68,117
22,625 15,655 6,750 5,385 50,415 71,241
12,425 19,108 15,565 2,800 49,898 61,396
27,425 6,595 10,120 4,240 48,380 61,783
18,780 10,784 10,450 1,700 41,714 46,452
9,795 11,489 7,025 2,355 30,664 31,330
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.