AoeStats
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Fortress

507840944Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 23m 7s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1133
+14
🇨🇱 Mongols · Chile
1125
+14
🇺🇸 Franks · United States
1046
+17
🇨🇳 Japanese · China
1043
+17
🇨🇾 Persians · Cyprus
1093
-16
🇦🇹 Burgundians · Austria
1091
-16
🇨🇴 Malians · Colombia
1063
-15
🇷🇺 Huns · Russia
1055
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 558 8:58 12:40 — ⛏ Fast Castle
22 516 7:13 12:51 — ⛏ Fast Castle
19 442 8:57 13:04 — ⛏ Fast Castle
16 363 7:50 13:03 — ⛏ Fast Castle
15 353 8:21 13:12 — ⛏ Fast Castle
11 255 9:36 14:38 — ⛏ Fast Castle
3 69 — — —
0 11 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,625 7,755 1,470 300 17,150 18,305
7,630 4,450 1,860 100 14,040 14,825
5,945 3,055 1,395 200 10,595 12,648
5,215 4,240 605 300 10,360 10,669
5,420 3,851 715 295 10,281 12,783
4,725 4,155 650 200 9,730 13,320
250 100 0 0 350 471
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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