AoeStats
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Black Forest

507569890Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 47m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
1112
+13
🇨🇦 Britons · Canada
1099
+13
🇮🇳 Hindustanis · India
984
+18
🇫🇷 Bohemians · France
970
+19
🇬🇧 Koreans · United Kingdom
1048
-16
🇩🇪 Persians · Germany
1042
-16
🇷🇺 Slavs · Russia
1038
-16
🇺🇿 Britons · Uzbekistan
1026
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 2,853 10:02 23:50 39:45 ⚔ Scouts into Archers
35 1,647 12:20 16:46 34:11 ⛏ Fast Castle
35 1,676 11:17 25:15 — ⚔ Fish Boom into Skirms
30 1,425 10:51 14:45 29:57 ⛏ Fast Castle
30 1,419 12:28 19:02 35:04
29 1,402 11:07 15:36 28:17 ⛏ Fish Boom FC
20 950 13:35 18:14 33:37 ⛏ Fish Boom FC
14 657 14:33 18:25 33:49 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
34,755 15,145 21,695 855 72,450 81,312
27,020 21,765 19,820 2,670 71,275 81,897
18,500 27,286 13,060 3,345 62,191 69,837
25,275 17,710 16,205 1,770 60,960 72,000
17,600 23,181 11,740 3,045 55,566 64,803
17,735 12,119 5,670 2,210 37,734 52,483
12,845 12,758 5,555 3,000 34,158 39,358
9,580 11,476 3,815 1,550 26,421 32,454
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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