AoeStats
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MegaRandom

509685739Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 6m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Ethiopians · Sweden
1023
+12
🇸🇪 Armenians · Sweden
1011
+13
🇸🇪 Japanese · Sweden
999
+13
🇸🇪 Cumans · Sweden
971
+15
🇺🇸 Magyars · United States
968
-14
🇧🇴 Vietnamese · Bolivia
939
-13
🇺🇸 Celts · United States
929
-13
🇬🇧 Burgundians · United Kingdom
926
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 338 — — —
47 331 — — —
41 283 — — —
37 260 — — —
35 246 — — —
32 221 — — —
21 145 — — —
13 93 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 250 0 0 1,250 1,331
820 380 0 0 1,200 1,141
850 275 0 0 1,125 967
750 275 50 0 1,075 1,051
800 250 0 0 1,050 1,234
800 250 0 0 1,050 1,148
700 300 0 0 1,000 1,179
550 275 50 0 875 915
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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