AoeStats
← Morty

MegaRandom

508774462Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 21m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Lithuanians · Israel
872
+18
🇺🇸 Huns · United States
840
+19
🇺🇸 Franks · United States
811
+20
🇫🇷 Sicilians · France
926
-20
🇫🇷 Malians · France
907
-19
🇺🇸 Jurchens · United States
885
-18
Player eAPM Actions Feudal Castle Imperial Opening
45 974 16:40 — —
23 488 14:34 — — ⚔ Scout Rush
22 484 14:19 — — ⚔ M@A into Archers
22 465 14:12 — —
19 409 16:21 — —
12 261 14:04 20:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,540 2,854 150 100 6,644 7,403
3,150 2,204 850 175 6,379 5,862
2,525 1,600 735 100 4,960 5,033
2,395 2,168 50 100 4,713 5,458
2,215 1,900 75 355 4,545 4,897
1,950 1,100 50 100 3,200 4,250
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.