AoeStats
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Arabia

508768343Analyzed
2v2 RM · 6d ago on Sep 24, 2026· 47m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Goths · Colombia
988
+13
🇨🇴 Mapuche · Colombia
985
+13
🇫🇷 Franks · France
939
-13
🇫🇷 Romans · France
920
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,940 11:41 17:41 41:16 ⛏ Fast Castle
30 1,414 10:21 23:29 36:08
26 1,230 11:45 17:34 43:55 ⛏ Fast Castle
22 1,027 9:31 18:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,085 10,899 10,635 2,275 47,894 55,979
12,840 12,380 7,315 1,500 34,035 40,588
10,345 5,792 4,895 1,290 22,322 24,316
8,875 4,555 3,135 1,400 17,965 18,198
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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