AoeStats
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Arena

510292505Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 76m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Byzantines · France
933
+16
🇫🇷 Cumans · France
855
+18
🇨🇳 Bohemians · China
926
-17
🇭🇰 Goths · Hong Kong SAR China
926
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 3,266 10:07 13:52 30:42 ⛏ Fast Castle
38 2,893 10:36 14:36 26:41 ⛏ Fast Castle
15 1,128 11:40 22:18 30:55 ⛏ Fast Castle
12 899 11:19 16:13 35:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,405 48,820 22,000 4,750 122,975 150,614
49,680 26,870 28,505 3,200 108,255 124,860
32,315 42,435 5,040 2,100 81,890 86,672
23,970 13,755 6,460 3,100 47,285 48,774
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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