AoeStats
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Arena

510286659Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 74m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Armenians · Germany
931
+15
🇹🇷 Portuguese · Türkiye
927
+15
🇫🇷 Byzantines · France
950
-17
🇫🇷 Cumans · France
868
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,838 10:49 15:04 25:22 ⛏ Fast Castle
35 2,583 10:39 14:28 29:54 ⛏ Fast Castle
23 1,696 12:14 17:03 73:33 ⛏ Fast Castle
15 1,139 10:40 25:38 62:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,770 42,975 31,265 5,500 112,510 127,341
14,575 38,685 28,800 6,100 88,160 109,657
21,205 38,577 17,435 1,050 78,267 85,839
22,405 19,715 10,075 1,250 53,445 57,907
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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