AoeStats
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Arabia

507455936Analyzed
2v2 RM · 13d ago on Sep 18, 2026· 33m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
967
+11
🇫🇷 Goths · France
867
+16
🇳🇱 Gurjaras · Netherlands
877
-14
🇺🇸 Malay · United States
840
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 1,579 12:08 16:38 — ⛏ Fast Castle
38 1,257 9:32 20:42 — ⚔ Archer Rush
15 514 10:59 18:35 — ⛏ Fast Castle
9 288 11:55 19:07 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,320 2,593 2,430 650 12,993 14,055
5,675 3,821 2,390 100 11,986 12,936
5,195 3,030 690 1,025 9,940 11,251
3,425 4,295 1,115 300 9,135 10,013
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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