AoeStats
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Nomad

507452178Analyzed
2v2 RM · 13d ago on Sep 18, 2026· 45m 2s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1013
+12
🇭🇰 Persians · Hong Kong SAR China
959
+15
🇫🇷 Mongols · France
983
-16
🇫🇷 Goths · France
878
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 1,816 15:57 21:34 35:01 ⛏ Fish Boom FC
31 1,407 13:46 20:05 35:10 ⛏ Fish Boom FC
28 1,269 14:29 21:53 36:16 ⛏ Fish Boom into Fire Galleys FC
10 458 15:58 26:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,645 17,100 7,280 5,350 43,375 51,436
9,330 10,410 4,865 1,400 26,005 26,438
10,045 10,888 1,595 1,050 23,578 24,182
10,325 6,670 3,455 3,075 23,525 24,198
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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