AoeStats
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MegaRandom

509833552Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 54m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Malay · Italy
739
+18
🇨🇦 Khmer · Canada
722
+18
🇪🇸 Celts · Spain
686
+22
🇨🇱 Turks · Chile
647
+21
🇨🇳 Mongols · China
843
-21
🇧🇷 Slavs · Brazil
785
-20
🇨🇳 Franks · China
734
-18
🇮🇳 Huns · India
729
-31
Player eAPM Actions Feudal Castle Imperial Opening
25 1,352 12:32 26:06 — ⚔ Tower Rush
22 1,182 12:13 22:33 37:16 ⛏ Fast Castle
17 912 15:01 22:25 32:14 ⛏ Fast Castle
15 830 17:07 23:28 42:24
14 767 13:54 26:20 — ⛏ Fast Castle
13 738 11:50 28:12 — ⚔ Drush
13 723 22:27 26:47 35:10 ⛏ Fast Castle
9 480 20:43 28:33 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,660 11,858 3,570 3,080 37,168 50,264
10,275 8,395 4,435 1,815 24,920 26,798
9,510 9,293 380 1,865 21,048 25,392
9,870 5,666 3,955 875 20,366 25,028
11,155 6,420 1,230 950 19,755 24,051
8,255 7,655 2,110 1,405 19,425 19,826
7,885 4,920 3,590 850 17,245 20,010
5,200 3,683 515 1,350 10,748 12,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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