AoeStats
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Arena

509563219Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 21m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
756
+11
🇮🇩 Magyars · Indonesia
737
+12
🇨🇳 Celts · China
708
+13
🇨🇦 Khmer · Canada
706
+13
🇲🇽 Saracens · Mexico
855
-20
🇮🇳 Franks · India
599
-11
🇨🇳 Italians · China
559
-9
🇫🇷 Vikings · France
553
-9
Player eAPM Actions Feudal Castle Imperial Opening
17 366 10:11 16:49 — ⛏ Fast Castle
17 374 10:50 19:15 — ⛏ Fast Castle
16 353 12:53 — — ⛏ Fast Castle
15 331 12:26 19:57 — ⛏ Fast Castle
14 307 10:30 18:28 — ⛏ Fast Castle
13 288 10:48 17:53 — ⛏ Fast Castle
7 152 15:08 20:44 — ⛏ Fast Castle
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,000 2,650 200 215 9,065 9,433
4,400 3,570 250 260 8,480 9,542
4,400 2,375 290 125 7,190 8,932
3,720 2,310 370 750 7,150 7,595
4,150 2,512 300 100 7,062 8,587
4,075 2,510 200 200 6,985 8,428
3,475 2,125 200 0 5,800 7,049
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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