AoeStats
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Hill Fort

505524315Analyzed
4v4 RM · 21d ago on Sep 9, 2026· 49m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
984
+14
🇹🇼 Franks · Taiwan
981
+14
🇪🇸 Lithuanians · Spain
977
+14
🇨🇱 Spanish · Chile
902
+16
🇪🇸 Goths · Spain
938
-15
🇹🇷 Persians · Türkiye
938
-15
🇬🇧 Slavs · United Kingdom
927
-14
🇩🇪 Spanish · Germany
910
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,122 11:30 15:52 31:11 ⛏ Fast Castle
32 1,588 10:53 18:29 39:27 ⛏ Fast Castle
30 1,485 10:53 19:55 40:46 ⛏ Fast Castle
19 952 11:35 19:51 33:44 ⛏ Fast Castle
18 897 12:48 19:23 35:13 ⛏ Fast Castle
18 898 10:55 18:38 36:25 ⛏ Fast Castle
18 881 11:08 17:18 34:52 ⛏ Fast Castle
13 639 12:10 19:06 38:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,315 12,778 23,570 1,600 69,263 74,487
29,400 11,680 16,230 3,550 60,860 70,529
23,955 21,895 10,090 3,100 59,040 65,709
23,370 10,475 17,145 2,050 53,040 55,231
20,980 11,566 11,185 5,405 49,136 56,102
21,460 17,175 5,585 1,600 45,820 50,988
18,000 9,121 11,300 3,420 41,841 46,621
14,745 11,080 7,305 1,700 34,830 39,219
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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