AoeStats
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Arena

505912379Analyzed
3v3 RM · 20d ago on Sep 11, 2026· 69m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Malay · Finland
1183
+14
🇹🇷 Persians · Türkiye
1175
+15
🇫🇮 Armenians · Finland
1165
+15
🇩🇪 Vietnamese · Germany
1188
-16
🇩🇪 Teutons · Germany
1159
-15
🇩🇪 Bohemians · Germany
1093
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 2,548 10:51 14:56 33:29 ⛏ Fast Castle
33 2,294 10:30 15:19 31:30 ⛏ Fast Castle
26 1,793 10:43 14:36 33:37 ⛏ Fast Castle
23 1,619 11:46 15:37 25:59 ⛏ Fast Castle
22 1,547 8:25 16:15 20:41 ◆ FC into Fast Imp
22 1,570 8:05 16:46 39:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,510 51,305 11,550 1,600 116,965 127,655
54,135 23,340 28,340 1,505 107,320 132,229
43,340 24,510 14,190 2,830 84,870 93,751
37,040 20,364 15,745 3,585 76,734 82,310
19,130 31,900 13,035 3,840 67,905 70,966
6,570 8,155 3,090 200 18,015 21,547
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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