AoeStats
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Arabia

504685934Analyzed
2v2 RM · 26d ago on Sep 6, 2026· 49m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
1154
+17
🇩🇪 Persians · Germany
1151
+17
🇹🇼 Magyars · Taiwan
1213
-19
🇸🇮 Ethiopians · Slovenia
1121
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,436 9:12 19:28 34:29
43 2,122 9:06 20:35 43:58 ⚔ Scout Rush
24 1,201 9:31 24:19 45:23 ⚔ M@A into Skirms
18 888 11:07 25:36 46:26 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,700 15,420 5,380 1,075 43,575 46,927
18,520 8,691 11,125 1,800 40,136 46,502
14,610 7,607 7,900 2,245 32,362 38,119
11,325 9,851 4,070 2,375 27,621 36,230
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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