AoeStats
← crtolino93

Socotra

504506311Analyzed
2v2 RM · 27d ago on Sep 5, 2026· 44m 2s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Spanish · Australia
1143
+14
🇸🇮 Ethiopians · Slovenia
1106
+15
🇧🇷 Koreans · Brazil
1212
-19
🇧🇷 Persians · Brazil
974
-10
Player eAPM Actions Feudal Castle Imperial Opening
46 2,038 9:25 27:38 40:02 ⚔ Archer Rush
35 1,529 9:23 21:58 42:31 ⚔ Scout Rush
26 1,127 11:39 24:10 40:50 ⚔ Scout Rush
23 994 11:16 17:27 37:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,800 9,812 6,675 2,250 31,537 38,586
13,855 8,426 8,140 875 31,296 34,736
14,525 6,838 7,245 105 28,713 33,828
9,405 9,672 6,115 1,025 26,217 29,537
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.