AoeStats
← crtolino93

Arabia

504498769Analyzed
2v2 RM · 27d ago on Sep 5, 2026· 48m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇮 Ethiopians · Slovenia
1092
+14
🇨🇴 Saracens · Colombia
1051
+15
🇹🇼 Mongols · Taiwan
1081
-16
🇹🇼 Vietnamese · Taiwan
1000
-40
Player eAPM Actions Feudal Castle Imperial Opening
37 1,789 9:22 21:09 37:44 ⚔ Drush into Archers
31 1,485 11:20 20:44 44:07 ⚔ Archers into Skirms
22 1,069 9:57 27:21 — ⚔ Skirmisher Rush
21 999 11:46 23:58 42:11 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,625 20,245 10,840 1,400 54,110 56,847
15,200 18,023 5,945 2,160 41,328 49,131
12,870 12,076 6,820 1,725 33,491 39,123
8,095 8,140 890 1,500 18,625 19,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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