AoeStats
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Arena

504424856Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 57m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
1112
+18
🇨🇳 Spanish · China
1109
+18
🇮🇳 Britons · India
1081
+20
🇮🇳 Persians · India
966
+25
🇭🇰 Spanish · Hong Kong SAR China
1217
-35
🇬🇧 Goths · United Kingdom
1169
-21
🇸🇮 Bengalis · Slovenia
1127
-19
🇫🇷 Armenians · France
1118
-19
Player eAPM Actions Feudal Castle Imperial Opening
36 2,062 10:36 14:20 34:17 ⛏ Fast Castle
30 1,746 10:19 15:58 30:49 ⛏ Fast Castle
25 1,416 11:15 15:05 28:18 ⛏ Fast Castle
24 1,363 11:10 15:30 28:35 ⛏ Fast Castle
21 1,237 11:08 15:10 31:45 ⛏ Fast Castle
19 1,088 10:48 15:20 31:07 ⛏ Fast Castle
18 1,030 10:44 17:16 53:31 ⛏ Fast Castle
12 677 12:24 16:46 31:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,660 19,300 24,825 7,035 101,820 120,138
35,950 20,815 25,675 1,630 84,070 94,370
34,995 30,120 12,190 2,900 80,205 88,360
30,090 13,340 12,895 2,555 58,880 77,210
15,520 16,660 10,490 6,850 49,520 72,541
22,335 13,310 9,700 2,350 47,695 72,545
11,250 10,830 4,680 850 27,610 32,726
9,935 7,625 7,370 950 25,880 29,419
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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