AoeStats
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MegaRandom

504264705Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 87m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Armenians · Finland
1149
+16
🇬🇧 Georgians · United Kingdom
1113
+17
🇸🇪 Chinese · Sweden
1065
+19
🇸🇪 Magyars · Sweden
962
+24
🇸🇮 Franks · Slovenia
1146
-19
🇵🇱 Japanese · Poland
1144
-19
🇦🇷 Mongols · Argentina
1141
-19
🇲🇽 Jurchens · Mexico
1134
-19
Player eAPM Actions Feudal Castle Imperial Opening
25 2,170 9:00 13:39 37:41 ⛏ Fast Castle
25 2,231 11:24 22:26 81:57 ⚔ Archer Rush
23 2,030 11:59 16:01 44:11 ⛏ Fast Castle
22 1,970 10:41 21:05 39:01 ⛏ Fish Boom FC
18 1,535 9:26 18:59 36:05 ⚔ Scout Rush
17 1,479 10:37 15:46 31:12 ⛏ Fast Castle
17 1,454 9:45 20:31 37:00 ⛏ Fast Castle
13 1,146 12:05 17:26 34:13 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
54,435 46,555 23,020 2,995 127,005 150,503
38,380 32,862 17,150 4,785 93,177 132,070
36,615 22,875 25,250 6,750 91,490 106,706
30,175 36,980 6,445 3,230 76,830 94,490
29,850 18,620 12,245 5,650 66,365 72,906
21,910 29,177 8,475 5,010 64,572 71,546
19,500 17,480 10,900 2,910 50,790 62,357
16,630 18,957 8,975 3,550 48,112 55,722
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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