AoeStats
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Arena

504211666Analyzed
4v4 RM · 29d ago on Sep 4, 2026· 55m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Franks · Taiwan
1162
+15
🇹🇼 Lithuanians · Taiwan
1157
+15
🇸🇮 Bengalis · Slovenia
1150
+15
🇵🇪 Aztecs · Peru
1118
+18
🇮🇹 Franks · Italy
1172
-17
🇮🇹 Vietnamese · Italy
1159
-17
🇮🇹 Italians · Italy
1128
-15
🇮🇹 Spanish · Italy
1098
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 2,938 10:30 14:33 31:53 ⛏ Fast Castle
49 2,758 10:38 15:14 29:18 ⛏ Fast Castle
31 1,723 13:04 18:02 30:55 ⛏ Fast Castle
31 1,750 12:02 16:17 32:25 ⛏ Fast Castle
25 1,421 10:44 14:31 29:20 ⛏ Fast Castle
21 1,192 11:36 15:38 33:11 ⛏ Fast Castle
21 1,175 11:03 16:07 31:15 ⛏ Fast Castle
18 998 10:39 17:51 36:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,355 22,472 14,080 5,650 70,557 93,591
30,565 19,005 19,850 850 70,270 77,130
25,045 29,365 4,380 4,305 63,095 74,702
24,955 18,140 13,770 950 57,815 66,588
28,095 15,560 10,615 1,505 55,775 68,692
22,695 16,195 7,510 2,765 49,165 49,230
16,620 13,893 10,610 2,075 43,198 48,592
19,135 9,155 8,010 2,900 39,200 50,676
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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