AoeStats
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Arena

504196188Analyzed
4v4 RM · 29d ago on Sep 4, 2026· 50m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1211
+16
🇭🇰 Cumans · Hong Kong SAR China
1158
+18
🇨🇳 Hindustanis · China
1149
+19
🇪🇸 Mongols · Spain
1147
+19
🇨🇳 Bohemians · China
1237
-19
🇨🇳 Franks · China
1228
-19
🇲🇹 Vietnamese · Malta
1211
-18
🇸🇮 Bengalis · Slovenia
1166
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 2,929 10:05 14:17 27:28 ⛏ Fast Castle
45 2,272 11:36 15:13 33:57 ⛏ Fast Castle
42 2,151 9:49 15:22 29:23 ⛏ Fast Castle
34 1,744 9:28 19:51 40:18 ⛏ Fast Castle
25 1,251 10:28 15:05 38:50 ⛏ Fast Castle
22 1,110 9:44 15:35 32:33 ⛏ Fast Castle
19 941 11:51 15:38 — ⛏ Fast Castle
19 953 11:20 18:18 33:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,290 35,295 18,550 2,900 87,035 100,785
38,605 33,705 11,505 850 84,665 85,390
34,795 21,045 14,615 2,350 72,805 84,681
26,240 17,185 17,085 1,750 62,260 73,447
20,460 17,505 10,320 3,850 52,135 65,472
17,445 17,925 8,980 1,640 45,990 50,951
18,570 14,590 8,505 3,555 45,220 54,142
5,575 4,415 1,050 850 11,890 14,648
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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