AoeStats
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African Clearing

504004287Analyzed
4v4 RM · 1mo ago on Sep 3, 2026· 67m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1193
+15
🇨🇳 Armenians · China
1144
+17
1115
+19
1076
+20
🇨🇳 Gurjaras · China
1239
-21
🇨🇳 Vietnamese · China
1202
-19
🇸🇮 Ethiopians · Slovenia
1181
-18
🇦🇺 Britons · Australia
1072
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 3,032 13:10 28:16 48:17 ⚔ Towers into Skirms
36 2,465 15:37 28:45 40:04 ⚔ Archer Rush
36 2,428 14:37 20:00 39:50 ⛏ Fast Castle
32 2,143 15:38 20:02 37:31 ⛏ Fast Castle
23 1,543 14:04 18:08 34:33 ⛏ Fast Castle
18 1,243 14:46 19:49 39:38 ⚔ Archer Rush
17 1,137 12:19 16:36 — ⛏ Fast Castle
11 765 18:47 34:34 43:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,385 23,668 27,695 3,550 121,298 131,641
44,660 20,999 8,230 4,800 78,689 88,739
26,625 35,190 7,655 2,485 71,955 84,117
15,000 25,205 26,565 1,505 68,275 88,101
19,380 22,295 11,335 3,850 56,860 60,113
20,420 18,671 9,460 3,300 51,851 56,822
22,425 11,262 11,645 2,180 47,512 47,630
16,350 7,975 350 400 25,075 28,046
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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