AoeStats
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Nomad

504038710Analyzed
3v3 RM · 27d ago on Sep 3, 2026· 47m 21s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Spanish · United Kingdom
1083
+18
🇲🇽 Bulgarians · Mexico
1061
+19
🇫🇮 Ethiopians · Finland
1036
+20
🇹🇼 Armenians · Taiwan
1140
-20
🇹🇼 Japanese · Taiwan
1127
-19
🇪🇸 Portuguese · Spain
1109
-18
Player eAPM Actions Feudal Castle Imperial Opening
43 2,054 15:20 19:43 — ⛏ Fish Boom FC
37 1,770 15:40 26:35 46:17 ⚔ Fish Boom into Drush
30 1,402 14:04 19:46 38:26 ⛏ Fish Boom into Fire Galleys FC
25 1,203 15:21 20:10 39:54 ⛏ Fish Boom FC into Fire Galleys
24 1,157 15:48 20:37 35:25 ⛏ Fish Boom FC
10 478 12:50 19:18 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,615 15,635 7,335 5,605 42,190 48,893
18,355 14,005 7,145 2,280 41,785 49,443
11,950 15,772 11,350 1,740 40,812 47,640
15,290 5,399 9,470 1,600 31,759 33,405
7,800 9,501 6,040 1,820 25,161 27,257
3,615 1,735 475 0 5,825 8,647
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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