AoeStats
← nvxd

African Clearing

510815649Analyzed
2v2 RM · 8h ago on Oct 2, 2026· 56m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Huns · Czechia
970
+15
🇩🇪 Vikings · Germany
969
+16
🇲🇽 Byzantines · Mexico
960
-16
🇨🇱 Persians · Chile
958
-15
Player eAPM Actions Feudal Castle Imperial Opening
18 1,028 15:40 20:53 44:49 ⛏ Fast Castle
15 841 24:31 29:06 — ⛏ Fast Castle
11 609 14:03 31:09 — ⚔ Towers FC
5 272 13:49 — —

Resources

Player Food Wood Gold Stone Spent Collected
20,870 15,620 11,770 4,300 52,560 63,893
8,415 8,780 1,925 1,565 20,685 22,030
5,775 6,010 300 1,575 13,660 13,715
2,100 725 50 100 2,975 2,959
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.