AoeStats
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Fortress

509897809Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 50m 54s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Japanese · Taiwan
944
+16
🇹🇼 Khmer · Taiwan
942
+17
🇨🇿 Britons · Czechia
987
-18
🇩🇪 Bohemians · Germany
922
-33
Player eAPM Actions Feudal Castle Imperial Opening
27 1,390 7:53 12:43 23:06 ⛏ Fast Castle
24 1,197 9:11 13:46 32:22 ⚔ FC into Archers
18 906 7:34 13:31 27:59 ⛏ Fast Castle
18 911 7:27 14:28 26:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,845 24,358 17,320 4,985 65,508 82,539
30,810 17,790 11,685 1,750 62,035 71,909
25,630 21,150 10,660 1,495 58,935 69,945
17,090 18,895 15,415 1,800 53,200 65,789
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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