AoeStats
← Kapitan Klak

Baltic

510556942Analyzed
4v4 RM · 22h ago on Oct 1, 2026· 37m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
32 1,205 12:31 22:41 37:48 ⚔ Fish Boom into Fire Galleys into Archers
29 1,118 12:22 19:51 26:12 ⛏ Fast Castle
27 1,018 10:55 19:38 — ⚔ Fish Boom into Archers into Scouts
21 794 11:30 17:39 36:16 ⚔ Champi Rush
19 706 12:48 — — ⚔ Archer Rush
13 488 10:16 18:53 35:24 ⛏ Fast Castle
11 401 12:53 21:01 — ⛏ Fast Castle
10 386 11:34 22:51 37:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,125 9,260 3,675 2,550 26,610 33,576
9,190 11,276 4,360 1,625 26,451 29,555
8,810 9,517 4,620 945 23,892 29,507
12,700 7,310 2,545 850 23,405 30,765
7,600 9,545 2,565 850 20,560 23,105
9,390 6,715 2,220 1,050 19,375 25,800
9,705 4,998 1,490 875 17,068 24,714
3,605 3,725 555 1,485 9,370 10,083
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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