AoeStats
← Kapitan Klak

Nomad

509852774Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 184m 21s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
908
+11
🇵🇰 Japanese · Pakistan
890
+12
🇭🇺 Teutons · Hungary
872
+12
🇭🇰 Hindustanis · Hong Kong SAR China
705
+19
🇬🇷 Britons · Greece
832
-15
🇨🇿 Bohemians · Czechia
802
-14
🇩🇪 Khmer · Germany
781
-13
🇪🇸 Huns · Spain
752
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 5,322 17:15 22:04 43:46 ⛏ Fish Boom FC
22 3,999 17:34 22:16 55:29 ⛏ Fish Boom FC
21 3,837 19:09 35:22 153:29 ⚔ Drush into Towers into Archers into Skirms into Fish Boom
17 3,214 21:58 28:31 36:04 ⛏ Fish Boom FC
11 2,069 14:09 27:26 67:27 ⛏ Fast Castle
8 1,406 14:26 20:48 40:46 ⛏ Fish Boom FC
7 1,290 15:46 34:28 52:36 ⚔ Fish Boom into Towers
0 91 — — —

Resources

Player Food Wood Gold Stone Spent Collected
117,825 81,406 73,495 14,515 287,241 306,126
114,425 32,942 51,750 9,290 208,407 221,630
109,035 50,080 42,440 6,600 208,155 209,531
36,435 65,105 45,160 12,820 159,520 203,498
55,565 66,380 18,115 3,195 143,255 150,732
13,715 13,705 7,165 2,800 37,385 44,716
12,365 10,795 4,560 2,325 30,045 34,863
200 415 0 100 715 209
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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