AoeStats
← Don M´s

MegaRandom

510844239Analyzed
4v4 RM · 21h ago on Oct 2, 2026· 81m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
557
+14
🇬🇧 Celts · United Kingdom
556
+14
🇹🇷 Persians · Türkiye
549
+14
🇳🇱 Franks · Netherlands
541
+15
🇨🇴 Khmer · Colombia
537
-15
🇺🇸 Magyars · United States
509
-14
🇦🇷 Celts · Argentina
504
-14
🇹🇷 Gurjaras · Türkiye
494
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,974 14:15 25:34 41:48 ⛏ Fast Castle
21 1,749 13:06 30:12 46:48 ⚔ M@A into Towers into Scouts
19 1,534 10:30 20:55 38:32 ⛏ Fast Castle
14 1,134 12:14 27:25 41:22 ⛏ Fish Boom FC
13 1,046 14:27 18:58 40:28 ⛏ Fast Castle
12 1,004 10:39 17:44 56:07 ⛏ Fast Castle
11 883 10:32 27:48 38:26 ⛏ Fish Boom FC
8 648 14:59 26:51 44:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,415 25,520 21,620 8,990 89,545 157,576
34,050 27,300 20,710 2,865 84,925 98,126
39,975 12,960 26,185 4,850 83,970 98,881
27,720 28,920 21,505 5,780 83,925 128,833
22,340 27,340 20,535 5,100 75,315 119,472
27,370 17,415 15,945 4,550 65,280 72,231
15,780 11,153 8,225 2,435 37,593 47,478
10,345 6,555 6,675 3,630 27,205 37,369
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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