AoeStats
← Don M´s

Yucatan

510448708Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 23m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Huns · Colombia
530
+13
🇫🇷 Romans · France
479
+15
🇬🇧 Franks · United Kingdom
394
+19
🇬🇧 Britons · United Kingdom
380
+19
🇫🇷 Romans · France
549
-20
🇨🇳 Celts · China
454
-16
🇺🇸 Persians · United States
430
-15
🇺🇸 Spanish · United States
421
-18
Player eAPM Actions Feudal Castle Imperial Opening
21 510 11:19 20:28 — ⛏ Fast Castle
15 353 12:28 18:39 — ⛏ Fast Castle
10 235 11:42 20:04 — ⛏ Fast Castle
8 200 12:06 — — ⚔ Scout Rush
8 191 11:37 21:57 — ⛏ Fast Castle
6 150 12:59 — — ⛏ Fast Castle
6 135 — — —
5 118 8:58 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,300 2,785 350 100 7,535 9,370
3,915 2,706 450 45 7,116 10,172
3,875 2,375 250 520 7,020 10,460
3,875 1,925 250 0 6,050 9,081
4,250 1,200 0 0 5,450 7,547
3,300 1,358 250 195 5,103 8,048
3,090 1,550 50 0 4,690 7,268
2,550 575 50 0 3,175 5,507
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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