AoeStats
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Arena

510786940Analyzed
4v4 RM · 13h ago on Oct 2, 2026· 44m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Cumans · Türkiye
1591
+14
🇨🇳 Khmer · China
1562
+15
🇻🇳 Spanish · Vietnam
1553
+16
🇹🇼 Poles · Taiwan
1483
+20
🇨🇿 Celts · Czechia
1580
-17
🇦🇷 Koreans · Argentina
1559
-17
🇦🇷 Cumans · Argentina
1536
-16
🇬🇧 Mongols · United Kingdom
1521
-15
Player eAPM Actions Feudal Castle Imperial Opening
67 2,974 10:41 14:30 42:06 ⛏ Fast Castle
47 2,079 10:19 13:13 26:47 ⛏ Fast Castle
47 2,097 8:56 20:41 33:30 ⛏ Fast Castle
45 2,003 10:45 15:33 — ⛏ Fast Castle
43 1,908 10:20 14:24 30:03 ⛏ Fast Castle
35 1,554 10:05 14:06 40:24 ⛏ Fast Castle
32 1,423 8:53 19:50 32:58 ⛏ Fast Castle
27 1,210 10:14 14:09 30:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,020 27,585 8,900 1,730 67,235 74,276
30,595 15,905 17,060 1,710 65,270 76,930
30,370 14,010 14,710 2,150 61,240 68,971
24,545 24,150 6,265 1,710 56,670 61,510
18,250 11,520 7,595 1,730 39,095 41,037
14,700 13,906 8,130 2,345 39,081 41,020
11,700 12,415 9,280 1,505 34,900 36,127
9,400 9,960 3,475 1,730 24,565 25,375
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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