AoeStats
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Nomad

510779175Analyzed
3v3 RM · 8h ago on Oct 2, 2026· 17m 59s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Mongols · Russia
1702
+8
🇦🇷 Jurchens · Argentina
1582
+13
🇨🇿 Malay · Czechia
1582
+13
🇩🇪 Turks · Germany
1553
-13
🇩🇪 Maya · Germany
1496
-11
🇨🇱 Berbers · Chile
1495
-10
Player eAPM Actions Feudal Castle Imperial Opening
40 721 12:06 — — ⚔ Archer Rush
36 653 12:50 16:43 — ⛏ Fish Boom FC
32 571 13:44 — — ⛏ Fish Boom FC
32 569 14:09 17:43 — ⛏ Fish Boom FC
24 437 12:56 16:52 — ⛏ Fish Boom FC
21 386 14:29 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
3,350 2,776 250 855 7,231 6,760
3,400 2,225 300 750 6,675 6,515
2,975 1,900 400 755 6,030 5,536
3,150 2,620 250 0 6,020 7,847
2,000 1,920 460 0 4,380 4,457
2,100 1,440 50 125 3,715 4,460
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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