AoeStats
← Marcos

Arena

510413632Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 44m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
1005
+13
🇹🇳 Mongols · Tunisia
1000
+40
🇦🇷 Teutons · Argentina
911
+17
🇨🇦 Bohemians · Canada
970
-38
🇵🇹 Teutons · Portugal
967
-35
🇵🇹 Celts · Portugal
859
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 1,697 9:48 13:58 30:01 ⛏ Fast Castle
24 1,061 12:15 17:49 37:48 ⛏ Fast Castle
19 854 11:25 15:37 36:02 ⛏ Fast Castle
17 757 10:06 18:56 31:31 ⛏ Fast Castle
17 786 11:00 18:01 38:03 ⛏ Fast Castle
16 700 12:10 16:39 32:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,980 22,575 10,130 3,220 57,905 62,098
25,180 21,135 6,570 2,450 55,335 64,996
21,110 17,355 8,305 1,300 48,070 53,980
17,400 12,060 8,510 1,500 39,470 46,909
14,180 11,550 4,825 1,780 32,335 39,601
13,045 9,385 7,970 1,400 31,800 40,736
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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