AoeStats
← Marcos

Arena

510401109Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 46m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Bohemians · Italy
937
+14
🇨🇦 Bohemians · Canada
937
+14
🇵🇹 Teutons · Portugal
963
-38
🇵🇹 Goths · Portugal
844
-21
Player eAPM Actions Feudal Castle Imperial Opening
33 1,527 10:08 13:46 28:47 ⛏ Fast Castle
27 1,260 11:08 16:08 32:48 ⛏ Fast Castle
20 946 12:26 19:15 43:13 ⛏ Fast Castle
13 622 12:08 19:07 37:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,545 19,105 9,395 2,350 54,395 68,981
9,850 13,875 13,350 2,815 39,890 44,302
17,990 13,125 5,390 2,710 39,215 44,907
17,575 12,951 5,450 2,625 38,601 43,089
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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