AoeStats
← Marcos

Fortress

510175363Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 75m 46s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Teutons · Portugal
933
+30
🇵🇹 Lithuanians · Portugal
815
+29
🇵🇪 Ethiopians · Peru
822
-14
🇵🇪 Bohemians · Peru
797
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 2,734 8:33 18:29 25:27 ⛏ Fast Castle
26 1,967 8:08 15:24 28:15 ⛏ Fast Castle
21 1,569 8:20 17:19 30:14 ⚔ Drush FC
14 1,036 8:23 14:36 28:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,620 39,084 32,600 4,430 137,734 179,380
32,180 31,915 27,765 5,895 97,755 155,917
17,165 37,305 23,585 1,940 79,995 87,009
17,485 27,700 23,840 880 69,905 70,324
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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