AoeStats
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Lombardia

510178149Analyzed
3v3 RM · 16h ago on Sep 29, 2026· 71m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Persians · Italy
596
+16
🇧🇾 Spanish · Belarus
537
+19
🇩🇪 Burmese · Germany
491
+20
🇲🇽 Italians · Mexico
660
-21
🇺🇸 Byzantines · United States
574
-18
🇦🇷 Khmer · Argentina
545
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 2,218 9:38 27:47 35:41 ⚔ Skirmisher Rush
22 1,597 14:47 30:29 50:26
19 1,388 10:53 20:56 39:50
13 959 12:51 19:41 38:53 ⛏ Fast Castle
13 915 11:23 38:43 48:41 ⚔ Towers into Archers
12 867 11:15 26:43 31:08 ⚔ Scouts into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
42,435 17,655 19,925 4,850 84,865 112,784
29,585 26,491 18,720 3,015 77,811 88,031
30,825 27,690 4,455 1,980 64,950 97,369
27,175 18,181 14,835 2,310 62,501 74,953
23,855 15,140 17,510 1,530 58,035 76,850
8,230 8,140 6,440 3,735 26,545 28,783
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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