AoeStats
← billigertheurer

MegaRandom

510164776Analyzed
2v2 RM · 17h ago on Sep 29, 2026· 30m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malay · Germany
676
+7
🇬🇧 Magyars · United Kingdom
535
+12
🇩🇪 Teutons · Germany
502
-11
🇺🇸 Huns · United States
413
-8
Player eAPM Actions Feudal Castle Imperial Opening
20 600 11:07 23:39 — ⚔ Towers FC
19 591 13:38 — — ⛏ Fish Boom FC
11 321 11:50 20:43 — ⛏ Fast Castle
9 262 15:49 — — ⚔ Towers into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
5,265 6,855 275 125 12,520 17,932
5,535 3,850 720 2,150 12,255 14,131
5,725 3,455 805 1,125 11,110 11,668
2,770 2,360 50 750 5,930 7,193
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.