AoeStats
← Articuno

Black Forest

507994195Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 45m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1278
+16
🇩🇪 Teutons · Germany
1278
+16
🇮🇳 Japanese · India
1305
-18
🇮🇳 Bengalis · India
1237
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 2,736 12:27 16:08 32:02 ⛏ Fast Castle
40 1,851 12:20 32:25 — ⚔ M@A into Towers into Archers
37 1,681 12:46 16:09 33:40 ⛏ Fish Boom FC
26 1,189 12:15 33:54 39:53 ⚔ Fish Boom into Skirms into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
23,820 18,493 9,585 2,315 54,213 63,997
13,665 13,347 11,670 1,895 40,577 49,861
16,870 12,078 3,920 1,600 34,468 37,239
13,230 11,707 3,290 1,180 29,407 30,062
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.