AoeStats
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MegaRandom

507799285Analyzed
2v2 RM · 14d ago on Sep 19, 2026· 52m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Maya · Netherlands
1287
+16
🇩🇰 Berbers · Denmark
1286
+16
🇮🇳 Mongols · India
1328
-17
🇮🇳 Khmer · India
1252
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 3,054 11:37 15:23 35:01 ⛏ Fast Castle
42 2,215 13:21 18:50 — ⛏ Fast Castle
41 2,172 10:03 20:49 49:34 ⚔ Scout Rush
31 1,653 10:23 19:39 39:38 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,050 14,053 7,145 3,100 47,348 50,042
14,065 13,980 13,125 2,250 43,420 46,226
16,990 12,593 8,515 1,605 39,703 42,132
14,365 14,457 4,770 200 33,792 34,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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