AoeStats
← Hanson

Nomad

508408596Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 66m 52s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Romans · Belgium
922
+15
🇨🇴 Huns · Colombia
869
+17
🇺🇸 Berbers · United States
793
+20
🇨🇳 Japanese · China
964
-19
🇻🇳 Tupi · Vietnam
874
-17
🇭🇰 Goths · Hong Kong SAR China
856
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 2,591 20:36 25:24 33:03 ⛏ Fish Boom into Fire Galleys FC
37 2,448 16:10 22:16 46:10 ⚔ Archers FC
20 1,332 18:12 26:34 38:17 ⚔ Fish Boom into Scouts
19 1,295 16:43 22:15 39:29 ⛏ Fish Boom FC
16 1,096 14:39 22:24 39:05 ⛏ Fish Boom FC
14 937 14:20 19:15 53:22 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
44,685 22,790 14,560 2,900 84,935 88,078
24,795 31,337 23,145 4,845 84,122 98,029
18,825 31,046 20,830 4,500 75,201 84,640
24,205 29,988 9,490 4,160 67,843 79,171
24,525 16,039 12,215 3,800 56,579 79,722
18,710 21,425 12,415 3,025 55,575 56,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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