AoeStats
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African Clearing

505844422Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 66m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
943
+15
🇨🇱 Khmer · Chile
902
+17
🇳🇱 Spanish · Netherlands
897
+17
🇺🇸 Huns · United States
868
+18
🇨🇳 Spanish · China
966
-18
🇨🇳 Turks · China
935
-17
🇨🇳 Magyars · China
925
-17
🇭🇰 Goths · Hong Kong SAR China
871
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 2,296 14:22 27:46 41:07 ⚔ M@A into Scouts
31 2,040 18:01 26:36 48:56 ⛏ Fast Castle
25 1,698 15:25 25:30 41:52 ⛏ Fast Castle
24 1,627 14:58 25:48 42:26 ⚔ Scout Rush
23 1,522 14:43 20:40 33:03 ⛏ Fast Castle
20 1,315 16:01 21:48 46:27 ⛏ Fast Castle
19 1,263 15:19 28:37 44:35 ⚔ Scout Rush
13 848 12:49 17:20 — ⚔ FC into Towers

Resources

Player Food Wood Gold Stone Spent Collected
40,530 30,195 9,165 3,750 83,640 88,997
30,670 24,980 25,685 2,050 83,385 85,355
34,880 15,414 19,215 1,935 71,444 74,554
20,850 27,323 16,050 1,800 66,023 80,921
23,545 15,585 18,225 2,660 60,015 64,975
24,690 14,310 15,310 2,350 56,660 69,881
20,865 14,375 18,175 1,725 55,140 79,625
3,700 1,235 300 475 5,710 5,985
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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