AoeStats
← Hanson

African Clearing

505843611Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 7m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Goths · Hong Kong SAR China
865
+6
🇹🇷 Poles · Türkiye
785
+8
🇷🇺 Khitans · Russia
774
+8
🇨🇳 Mongols · China
717
+11
🇦🇷 Lithuanians · Argentina
698
-11
🇨🇳 Persians · China
639
-9
🇨🇳 Persians · China
611
-9
🇬🇧 Inca · United Kingdom
430
-4
Player eAPM Actions Feudal Castle Imperial Opening
41 292 — — —
15 109 — — —
13 91 — — —
13 93 — — —
2 15 — — —
1 7 — — —
1 9 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 450 0 100 1,350 637
750 375 0 100 1,225 689
550 350 0 100 1,000 614
450 425 0 100 975 312
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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