AoeStats
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Oasis

510226840Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 45m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Hindustanis · Chile
1027
+14
🇲🇽 Bulgarians · Mexico
989
+15
🇭🇰 Persians · Hong Kong SAR China
976
+16
🇺🇾 Lithuanians · Uruguay
1073
-19
🇺🇾 Persians · Uruguay
951
-14
🇺🇾 Mongols · Uruguay
897
-12
Player eAPM Actions Feudal Castle Imperial Opening
23 1,061 9:47 14:23 32:37 ⛏ Fast Castle
23 1,051 9:31 18:42 36:39 ⛏ Fast Castle
23 1,052 11:45 17:50 — ⛏ Fast Castle
21 959 11:50 26:11 — ⚔ Drush
19 887 11:23 16:40 31:04 ⛏ Fast Castle
14 621 11:19 34:39 —

Resources

Player Food Wood Gold Stone Spent Collected
30,460 26,465 13,685 3,220 73,830 77,110
22,355 10,705 13,205 3,450 49,715 54,911
21,235 6,211 17,795 790 46,031 47,520
18,805 7,590 6,180 850 33,425 39,857
12,045 8,585 3,615 3,085 27,330 28,995
7,870 5,776 1,205 2,680 17,531 19,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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