AoeStats
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MegaRandom

510142953Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 53m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Huns · Mexico
977
+12
🇦🇷 Bohemians · Argentina
966
+13
🇵🇹 Vikings · Portugal
853
+17
🇪🇪 Wu · Estonia
902
-15
🇪🇪 Italians · Estonia
899
-14
🇪🇪 Dravidians · Estonia
874
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,417 10:53 21:05 39:17 ⛏ Fish Boom FC
21 1,099 11:47 22:23 43:17 ⛏ Fish Boom into Galleys
18 957 11:44 22:06 42:31 ⛏ Fish Boom into Fire Galleys FC
17 899 11:58 18:47 35:08 ⛏ Fish Boom FC
17 906 12:39 17:18 37:49 ⛏ Fish Boom FC
15 781 12:22 25:51 35:35 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
16,920 33,423 19,690 4,330 74,363 84,818
18,855 17,165 14,375 1,915 52,310 68,575
15,305 16,425 10,565 2,215 44,510 47,771
14,055 13,750 11,850 3,550 43,205 45,603
13,860 11,260 7,570 1,600 34,290 39,411
8,130 10,770 4,680 2,375 25,955 27,405
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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