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Arabian Desert

510165156Analyzed
1v1 RM · 2d ago on Sep 29, 2026· 52m 24s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khmer · Brazil
2116
+16
🇫🇷 Poles · France
2114
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 3,220 8:35 20:12 39:44 ⚔ Scout Rush
50 2,626 9:03 19:33 40:05 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
31,935 17,015 13,955 1,325 64,230 66,605
31,105 18,513 11,715 1,755 63,088 66,802
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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