Four Lakes
507301560Analyzed1v1 RM
·
14d ago on Sep 17, 2026·
47m 29s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
O grande's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
nC_Future
S
Feudal Age
9:17
vs 10:51
top 5%
Castle Age
20:21
vs 20:09
btm 47%
Imperial Age
27:14
vs 36:23
top 2%
eAPM
42
vs 32
top 30%
First military
9:54
vs 12:45
top 13%
▲
Fast Feudal Age at 9:17 — faster than 95% of analysed players on Four Lakes
▲
Fast Imperial Age at 27:14 — faster than 98% of analysed players on Four Lakes
▲
Early military at 9:54 (Scout Cavalry) — earlier than 87% of analysed players on Four Lakes
▲
Town centers almost never idle — 0s across the first 20:21
O grande
S
Feudal Age
9:31
vs 10:51
top 10%
Castle Age
17:35
vs 20:09
top 21%
Imperial Age
35:57
vs 36:23
top 46%
eAPM
52
vs 32
top 17%
First military
9:58
vs 12:45
top 13%
▲
Fast Feudal Age at 9:31 — faster than 90% of analysed players on Four Lakes
▲
Fast Castle Age at 17:35 — faster than 79% of analysed players on Four Lakes
▲
High eAPM (52) — top quarter of analysed players
▲
Early military at 9:58 (Spearman) — earlier than 87% of analysed players on Four Lakes
▲
Town centers almost never idle — 1s across the first 17:35