AoeStats
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Arabia

507040777Analyzed
1v1 RM · 15d ago on Sep 16, 2026· 46m 47s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
2116
+12
🇧🇷 Spanish · Brazil
2018
-12
Player eAPM Actions Feudal Castle Imperial Opening
73 3,399 9:02 21:22 35:49 ⚔ Archers into Skirms
58 2,730 10:54 19:20 36:01 ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
20,005 17,827 9,670 2,900 50,402 55,538
15,560 12,493 8,000 1,720 37,773 38,558
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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